//==============================================================================
// Speech File for Unique Mission 25 - Brothers Grimm
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// Two super-mutants are in a ruined building.  One is hurt on the ground. The 
// other is standing over him. If the player heals the wounded mutant, they will 
// join his character pool (only if Super Mutants are already in the pool). One is Joe // Grimm, he is of average intelligence and 
// excels in Repair. The other is Jim Grimm, with a low IQ but a good brawler.
//==============================================================================

//==============================================================================
// Name: Joe Grimm
// Role: Joe is one of the more intelligent Super Mutants, but he has simple 
// needs. He wants his brother Jim to get better.
//==============================================================================

name_CORE_joeGrimm = { ǡ }
desc_CORE_joeGrimm = { ǡһĳˣһ㻹ߡкëƯۡ }

//==============================================================================
// Situation A00: Floating text for Joe while he waits for the player.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_A00 = { úϢֵܡ }
MZ25_JoeGrimm_A01 = { һ취Ԯġ }
MZ25_JoeGrimm_A02 = { ôôСȥȵأ }
MZ25_JoeGrimm_A03 = { Ҹ㷢ġֵܣʱ... }
MZ25_JoeGrimm_A04 = { ܿͻվ·ġ }
MZ25_JoeGrimm_A05 = { ɵ㣬ˡ }

//==============================================================================
// Situation B00: Conversation text for Joe.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_B00_W = {
١㰡㰡\n\n
ţҵֵΪȵ׶Ľˡ֪һ£ͳ˼ӦҪɱΪӦǰѹȥȫ׿ʱˡ\n\n
Ҳϣʲôӵǳſ֮ģһһܹһ˵Σǿ԰ҵֵ
}

//==============================================================================
// Situation C00: Floating text for Joe after the player has healed Jim.
//------------------------------------------------------------------------------

MZ25_JoeGrimm_C00 = { ֵܡںõû }
MZ25_JoeGrimm_C01 = { ھ͸Ͽ뿪ɡ }
MZ25_JoeGrimm_C02 = { ҲǸÿһֵܻ᣿ }
MZ25_JoeGrimm_C03 = { ߰ɡ }
MZ25_JoeGrimm_C04 = { ·ˣѾˡ }
MZ25_JoeGrimm_C05 = { ٲȵκһŵˣ }

//==============================================================================
// Situation D00: Conversation text for Joe, after the player has healed Jim.
//------------------------------------------------------------------------------
MZ25_JoeGrimm_D00_W = {
١л֡\n\n

ҲǴģҲһ - Ҳȫ - һȺʼľҷҲΪҺǰֵܻЩһȿǹ⡣\n\n
ǻΪԼȥµֵܻ᾿Ρ\n\n
Եٻᣡ߰ɡ˽Сٺ١
}


//==============================================================================
// Name: Jim Grimm
// Role: Jim is a stupid SM. He found a mine and tried to "disarm" it by stamping
// on it.
//==============================================================================

name_CORE_jimGrimm = { ķ }
desc_CORE_jimGrimm = { ķֺĿеֵͳˡ }

//==============================================================================
// Situation A00: Floating text for Jim while he waits for the player.
//------------------------------------------------------------------------------
MZ25_JimGrimm_A00 = { ʹʹ }
MZ25_JimGrimm_A01 = { 󱬱žͱںڣûָ }
MZ25_JimGrimm_A02 = { ҸоҵĽţ }
MZ25_JimGrimm_A03 = { Բֵܡұ }
MZ25_JimGrimm_A04 = { ҪýŽס }
MZ25_JimGrimm_A05 = { ʹ }

//==============================================================================
// Situation C00: Floating text for Jim after he is healed.
//------------------------------------------------------------------------------
MZ25_JimGrimm_C00 = { ںöޡ }
MZ25_JimGrimm_C01 = { ֿߣ漣 }
MZ25_JimGrimm_C02 = { һһ......ָ }
MZ25_JimGrimm_C03 = { Բֵܡұ }
MZ25_JimGrimm_C04 = { ڻעס }
MZ25_JimGrimm_C05 = { ķõף}
